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Showing posts with label agile velocity Austin. Show all posts
Showing posts with label agile velocity Austin. Show all posts

Monday, March 18, 2019

Agile Velocity

If trying to give a small and simple definition, then Agile Velocity is the amount of work your team gets in a given time.

Agile development does not necessarily lend itself like a dashboard and report to the beloved by the managers. Some metrics in Agile Velocity seem very little in terms of its production team's plan. Given this lack of usable information, it can again tempt the purpose Agile Velocity as a measure of productivity. After all, this is a measure of the capacity of the team, so it is thus that changes over time can be used to indicate the overall change in productivity?

The problem with this approach is that Agile Velocity is a planning tool rather than a specific measurement. This is an estimate of the relative potential that varies with time, and these changes do not necessarily indicate a change in productivity. This is an arbitrary measure which is wildly different among teams. There is no reliable means of converting it into generalized data which can be used for meaningful comparison.

What you measure in Agile Velocity, You get


Given that Agile Velocity is such an arbitrary measure, which is easy for the game. By equating Agile Velocity with productivity, you create a "distorted incentive" to optimize velocity at the cost of developing software. Consciously or not, teams will try to demonstrate an increase in productivity by massaging them upwards. Even worse, they can start cutting corners to distribute things with short story points. This could lead to the creation of a technical debt that could work productivity in the future.

If you distribute burn-down charts to senior management, then you see the same behavior. Each sprint, the progress line magically starts intersection with the distribution target. The size of the line can be wildly different, but in some way can be slower in the second part of the sprint to meet the speed or slow speed.

Agile Velocity is a measure of the amount of work that a team can do. This is not the same as measuring the value or effect of this work. Velocity can actually be relatively stable in a successful and well-established team because the amount of raw effort available for each sprint remains constant. In this case, putting pressure on the Agile Velocity of artificial will only accomplish perverted estimates.

Can You Actually Measure Software Productivity?


Productivity is determined by seeing the input and output of any activity. Measuring the input for software development is quite easy, but in fact it is difficult to measure the output in any consistent way.

A raw, quantitative measurement, like the number of rows of code, does not provide a proper direction. It depends on wildly changing factors like coding style, development language and implementation approach in Agile Training. It can also be counter-intuitive as well written code which takes time in crafting often requires less lines of code.

Systems based on function points or relative complexity can give slightly better fare, but they are still much correlated to the code that is being written instead of the value being distributed. They can add a lot of overhead in the process of Agile Development in the case of collecting and interpreting data.

Are Professional Results Enough?


If you measure productivity by Agile Velocity you will see a statistical improvement. It is not similar to successful development. Ultimately, the tight process should establish a continuous reaction loop between development teams and commercial references. A more meaningful solution to success should be taken into account and focus on the benefits of real world rather than intangible measures or generalized indicators.

The problem is that these measures vary wildly between teams comparing any kind of cross-team, but all are impossible. Web teams will not constantly measure the real world because web teams can focus on increasing visitors and conversions, while infrastructure teams can have more technical goals around throughput and heritage.

A leap of confidence is necessary here because team productivity cannot be substantially reduced to normalized score. The teams should collect their own data and measure their productivity to manage their continuous improvement. The possibility of focusing on concrete benefits is likely to be echoed with teams and provide something for them to work collectively. It will provide a more consistent measure over time, because in reality the world profits are less prone to variation due to the structure or development approach.

Metrics are not a bad thing, but are wrong.


Metrics are not just a management enjoyment. They help you identify problems; decide on corrective action or how to develop in the future. However, it is difficult to reach a productivity measure, which can be applied appropriately across the board for software development. By satisfying the hunger of on-going management for reports and dashboards, you take the risk of creating meaningless overhead and distorting the development.